April 6th 2014 - Sundamations

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April 6th 2014 - Sundamations

Post by Gr33nChip on Mon Apr 07, 2014 7:16 am

What are Sundamations you ask? Well, according to Google it means... nothing. Sundamations gives zero search results (at the time of writing this) and it seems I just invented a word by combining Sundays with animations. Sundays are usually lazy days, so I decided to animate my pixel art on this laid back days, because this usually requires a lot of time, tests and patience.

Animations can really break or make the game, especially with minimal pixel graphics, where each pixel position makes a noticeable difference. That's why I decided to hand-craft the frames for the human walk and attack cycles at least. It might take more time than doing the animations simply in a bone animation program, however the result is quite unique.

(Please note that all animations are Works in Progress and subject of change)

Human walk cycle:


Deer run cycle:


I decided on 6 animation frames eventually - 6 frames result in an unnatural old-school look and feel to it, while still maintaining smoothness.

Now, I also decided on 8-directional sprites, so there is still a lot of work to do around here, but luckily, a Sunday comes at the end of every week.

So, stay tuned! Or you know, not... It's a free country.
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